Case Studies, Impulses, Workshops II
In the spaces: Play Cube, Stanford, Yale, and Harvard
only worldwide conference on the unFIX model for versatile organisations
In the spaces: Play Cube, Stanford, Yale, and Harvard
Creating and sustaining a valuable product calls for many different people with different skills. This is especially the case if you consider the complete product experience. Traditional Scrum Teams have the typical skills to build and deploy software or any other physical or virtual product. But a product is more. It also has aspects like …
Hybrid working existed before covid, but covid definitely made it more popular. With extensive polling of workers around the world, the answer is clear: the future of work is choice. For organizations to survive and thrive in the modern world, we want to be able to work a hybrid or “remote first” way: working online …
Although Ministry has always been digital (more than 20 years), adopting methods and frameworks designed for software companies that make products has always been challenging. Finding our own ways according to principles led to something very like unFIX in 2014. Although unFIX is new, we are already experiencing its power and potential with non-software clients, …
After the pandemic, companies start to realize the need for abolishing annual budgets linked to fixed performance targets and rewards to reap the benefits of increased adaptability and intrinsic people motivation. Few competitive advantages remain for companies who want to survive and flourish. One such competitive advantage is to learn faster than the competition to …
To create an effective organization, one needs to align the formal structure (the unit boundaries and the reporting lines) with how people actually work and interact. By grouping roles that need to collaborate and communicate in the same team or sub-unit, one increases productivity and reduces coordination costs. One can achieve such alignment by first …